AI Insights · Timothy · July 2022
Top 5 First Person Games in Peru Q2 2022
Explore the performance of the top 5 first-person games on a unified platform in Peru during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 first-person games in Peru demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below is an overview of their trends, derived from Sensor Tower data.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a consistent weekly revenue, peaking at around $38K at the end of March and fluctuating around $21K to $33K throughout the quarter. Weekly downloads remained steady, ranging from approximately 7.6K to 10.5K. Active users saw minor fluctuations, maintaining a range between 97K and 115K.
Minecraft by Mojang showed a stable weekly revenue trend, hovering between $2.9K and $4.5K. Downloads were modest, with weekly figures ranging from 40 to 116. Active user numbers remained fairly consistent, fluctuating between 10.8K and 12.8K.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw a gradual decline in weekly revenue, starting at around $1.8K and dropping to just over $1K by the end of June. Downloads followed a similar trend, decreasing from approximately 14.6K at the start of April to around 8.4K by mid-June, before slightly recovering to 10K at the end of the quarter. Active users also declined, from 117K at the end of March to around 78K by the end of June.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw relatively stable weekly revenue, fluctuating between $544 and $712. Downloads varied more significantly, peaking at 7.4K in early June, and ranging from 4.1K to 6.9K for the rest of the quarter. Active users remained steady, ranging from approximately 48K to 56K.
Poppy Playtime Chapter 1 by Mob Entertainment, Inc., released in March 2022, had a less prominent performance, with revenue peaking at $1K in mid-May and then stabilizing around $500. Downloads were minimal, with the highest being 53 in early May. Active users remained low but stable, ranging from 61 to 79 throughout the quarter.
These insights are based on Sensor Tower data, and more detailed analysis can be accessed through their platform.